16 bit height map - are more than 256 3d sliced layers useful?

Does LightBurn, specifically for images with the 3D sliced option for galvos, use 16-bit greyscale images yet? Apparently it used to convert incoming images to 8-bit greyscale, but I recall reading that moving to 16-bit was on the list.

When I’m engraving to-scale terrain carvings on my CNC router, I certainly use 16-bit source images, as 256 steps is not at all adequate. I haven’t delved into 3D sliced galvo work yet (just haven’t gotten around to it), but 16-bit would be very desirable. (For one, you can divide 65536 much more evenly vs. 256 when you’re not doing 2^n steps.)

Ah, found the reference. Is the 16-bit code in 2.0, perhaps?