so ive seen those pictures with thousands of dots and lines and thought wonder if i can do it in MM
found a picture mucked around with it in LB went to adjust image turned it sketch , played around abit do it was fuzzy , saved it put it into mm
assigned the smallest tapered bullnose i had 1mm i think 1st trial was a stuff up , it cut everything , maybe a transparent background might work
i ended up putting an ice block stick under my probe approx. 2mm thick to trick it so it wouldn’t cut everything and than set depth to 4mm thus is progress so far
i did have a play around with halftones and got what i was expecting but when put into MM wasnt what i expected looks like i was missing the save processed bitmap part , i was trying the convert to bitmap way , that one process changes it all
blame rick he shared the links to stipple, which i just had to go looking at
stipple gen was the only 1 i could get to load , never really dived into GitHub, codes trip with my screwed brain some days , so its prob a me thing why they wouldnt load
you need patience with stipple it is very slow at times,
will a drill operation how do u determine depth using a V bit
i would of though it would be determined by the stipple circle , some seem to go deeper than expected. 1mm circle ends up at like 2mm, , i have done a few tests re time with v carve and dill , some pictures quicker with v carve others quicker with drill , interesting , like everything new trial and error
A few examples of different output with a variable stippling size:
Drill, V-Carving with tight Stepover (think as Lines/paths per inch), V-Carving with default Stepover , converted to bitmap and 3D relief Op with little Stepover.
Think V-Carving a bit like Lightburn Offset-Fill and 3D Relief a bit like LightBurn Fill.
with variable sizes i think ill just run it through v carve , about to build another machine solely for v carve and 3d, so they can just run while im running my big table and doing other work in shed
i guess the hardest part is the visitation of stipple gen , depending on which monitor it is on is to how its final appearance is, than when i open it in MM it looks dif again, which again is monitor visilation
i will just chip away taking notes till i sort it out