No problem, i dont want you to think I’m rushing you guys, just curious as to what your results were. As far as tool layers, yes there is more there. This is actually a template that I use. I just turn of all the guidelines.
Thats just about right. The layers are red on bottom, silver in the middle and black on top.
It happens on all power and speed settings. I’ve tried every combination from 10-600 mm/s and 8-65% power. I usually do mirrors and coasters which don’t lend themselves for this problem as there is no deeper burn. Well, there probably is but not noticeable since those dont really burn.
I would like to thank you guys again for your time and attention.
Ok, So it looks like you need to increase power by fractions now, from 75/(8.+) and 75/(10.+) until you’ve recognisably gone beyond optimal and then reduce back to optimal.
My having the layer colours mixed up made it seem very odd.
That P looks a lot better, except for one small spot, can you reduce power a tiny bit more.
Do you have Air-assist turned on…Can it be reduced cause it looks a little dusty around the lion, esp at the bottom
around the tip of the mane and tiny red spots here and there.
The heat is being concentrated around that tip even with bi-directional turned off. The other Tips further up dont have that as they are more horizontal, where that area is more vertical (Narrower scan).
“Theory”…Create more travel room for the beam so the heat disapates before the next pass by placing a shape around the lion head and use ‘Offset-Shape’ to put a wider boarder around the lion head..(2-3mm) for example.
You can Trace and adjust to only keep the outermost line of the trace…Place the image inside that trace line, and then apply an offset shape to the trace line.
You may also be able to use Rubber-band and place around the lion head and apply a Offset-shape to that.
I havent tried this method yet…but there’s talk in the village!
You may also need to delete the initial Trace line/Rubber band…but rubber band may only be a selection tool, so may not be permanent.
The initial trace line if left in place may not allow the scan width to go all the way out to the Offset-Shape.
It works as long as the rubber band or trace line does not come to a point. Or if i have a border that makes the run wider/longer. Does not ork if the run remains short however. I can’t even spell my name because the top op the A and the tail of the y are short runs.