So odd, I followed the above.
Manually moved the laser with lightburn, set it’s origin and set start from user origin, there was plenty of room on all sides to cut.
I used preview, which showed the playback of the cutting path and from what I could see this preview doesn’t show any crashing prior to running the job.
I hit frame and no issues, and then ran the job. That portion was fine.
I then cleared the original origin and moved the laser further down the table and then set the origin. I then used preview, which again just played back the cutting sequence, then I hit frame.
This time, the laser was sent further back than it’s origin set, and into the rear of the frame, causing grinding, which I immediately hit stop.
I don’t see how else to fix this at this point, other than to cut at the very front of the unit and sacrifice half the available cutting area. It’s been something that’s just not been straightforward with lightburn from the getgo for me.
Not sure what else I could try or do? Any other data I could provide on this to help get this dialed in?
This is the current job I’m having issues with. The space towards the bottom was where I had my first successful cut.
The selected pieces above is where I am running into issues.
This is after I manually move the laser to the next origin I want to start cutting at:
I have clicked get position, and also clicked set origin.
This is the point where I click frame and the laser goes beyond the limits of the table and crashes into the back. There is an additional 10" from the laser to the back of the table, more than enough room to cut these pieces, hence my confusion as to why the laser goes beyond it’s origin to start the job.
I’m wondering if this cut line that goes further back is the cause? I tried moving adn adjusting the items but no matter that cut line still goes further back.
I even have the laser and the part moved on top of one another in this image below, yet the overtravel persists.
Apparently toggling “use selection origin” managed to get it to frame correctly without crashing…