Certainly seems like something to look into, but I cant see how the LightBurn software could have any idea how my laser performs and so shouldn’t be able to show an offset in the preview?? Surely LightBurn would create the g-code aligned, show it aligned in the preview and then depending on how the machine performs you should adjust the offset (assumingly using trial and error before getting it right).
Attached is a better example of what is seen in the preview window.
Going off on a tangent here, why use an image for something this precise? By its very nature, you have pixels to contend with.
I would think the better way to go about it, and what I once did to make solder paste stencils (before LightBurn though, so didn’t go so well, but I could see it working well now), was to export DXF of the mask layer from Eagle, import into design software, and Fill it. The previous software at the time did not have a vector fill function, so I had to resort to cutting these tiny outlines and it was a huge mess of flame ups. I think scanning vectors might be the way to go.
You’re absolutely right and I have since made them using a vector fill (which I should have done in the first place )
The interesting thing is that this issue doesn’t appear with a vector fill done in the same way.
Obviously my immediate problem has been solved but it does beg the question whats going on with the image fill process?!? It can’t be anything to do with the offsets as that would apply to vector fills in the same way.
I’m still trying to understand and visualize what this all looks like - if you could do an screen capture video of the LightBurn job preview playing for each type (the image scan and then the new vector fill) that would help me.