Keeping the cutting object when using Boolean Difference (Subtract A-B)?

Is there any way to retain the ‘B’ object when using Boolean Subtract? So I want to take away any part of ‘A’ that overlaps with ‘B’ (thereby altering the geometry of A), but I want Lightburn to keep the ‘B’ object. By default, it deletes the ‘B’ object when it alters ‘A’.

Duplicate your ‘B’ object first. You could place it on another Layer temporarily or ‘Lock’ it if you are concerned you may accidentally make changes to the copy.

Thanks! At first it looked as if I could no longer select the ‘B’ but I realized that you can no longer see the ‘marching’ ants after you duplicate the ‘B’ object. Everything worked, although the program now traces the common edges that ‘A’ and ‘B’ shared twice.

Boolean operations are performed on closed areas, so the results will always be a closed shape as well. Can you show what you were working with, and what you wanted as a result? There might be a different tool, better suited for your goal.

That’s a tricky one - If you’re just vector marking the whole thing, I’d recommend using the Edit Nodes tool and using ‘T’ (Trim) to remove the sections you don’t want manually, like this:

Select the shape to edit, and make sure it’s a path (Convert to Path if necessary), then go to Edit Nodes, hover over the line to remove, like this:

image

Pressing ‘T’ to trim the line under the cursor will do this:

image

The result is just lines, not closed shapes, like this:

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I learn something new every day! Thanks for the tip, I have yet to delve into node editing

Point the mouse at the ‘Edit Nodes’ button and press F1 (help).

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