Latest Release, ARM Support, and MAC Comm Issues with older version

I run a very old Version of Lightburn on my MAC, LightBurn 1.1.04, built Thu 2022-04-28 @ 11:52.

I want to buy the Latest Pro version, but I would like to confirm that it has an ARM build, since Rosetta is going away? I would also like to know if it will help fix the tons of issues I have with sending a file to my Ruida controller memory? I connect via Ethernet through a direct connection from the Laser to my routers local port, at a fixed IP address. My Mac Machine connects to my router wirelessly, but my machine settings are for the static IP. It works most of the time, but is very flaky, always has been. Sometimes sending a file fails. It is so annoying. Refreshing file list in LightBurn sometimes works to alleviate the transfer failure, sometimes does not.

Seems like currently the answer to that is NO. macOS Compatibility Update – LightBurn Software

Sucks for me as my license expires in 2 weeks and there won’t be a Apple Silicone version released before then.

I will download a current version of LightBurn as a trial version and test if it meets my expectations. There are no limitations in a trial version so you should be able to find out if anything has happened in the last 4 years with LB…

no need to spread bad moods :wink:

Bummer. I wonder if the trial version lets me still try it with a ruida controller?

My file generation is done in Fusion 360, and that is facing the same end of life on Mac, as is another tool I use on my Mac for my modeling.

Looks like i will have to set up a Windows PC and run everything from there. This sucks

Now I don’t know how complicated topics you create, but there are many like myself who manage all their design/construction in LB.
There has been a lot of writing about this, try to find some of it and get inspiration.

You can always write directly to LightBurn support@lightburnsoftware.com, they are always very friendly and helpful.

I feel like you’re not understanding the current or the future situation.

It is frustrating to some of us (me at least) that ARM64 has been the de facto standard for macOS for 6 years and there isn’t a universal, let alone native build for ARM64.

However, a lot of this freak out is being triggered by Apple popping up warnings that in September 2026*, when macOS 27 comes out, it will no longer include Rosetta to run Intel-only builds. Rosetta is runtime translator that has facilitated ARM64 (Apple Silicon M chips) being able to run legacy x86 (Intel chip) code like LightBurn.

Right now you can absolutely use the current trial/licensed version of LightBurn on an ARM64 Mac running macOS 11 - 26. There is not now, nor will there ever be a reason you “need” to run it on Windows.

* I am a bit concerned by @gilaraujo 's comment from April 2026 that “there is almost a year before MacOS 27 comes out”, because at the time it was only 5 months away, and is now “next month”. 2 weeks ago Apple moved from private betas of 27 to public betas. It’d be next if someone at LB could confirm a release date at this point. macOS 27 is literally right around the corner.

Nothing changed, but we are much closer to an ARM build as we speak now. Possibly next main release but uncertain.

This is Apple Timeline

  • macOS27 - Golden Gate - Rosetta 2 remains fully functional. Caveat being a reinstalation might be required. depending on how installer ends up being
  • Fall 2027 - macOS 28 - Rosetta 2 is officially removed from Operating system.

My current version of Lightburn is an x86 version run by Rosetta. So my next question is, when Rosetta is no longer part of Mac OS, if I upgrade my version and purchase the current released version of LightBurn, will it be an ARM build so that I can run it natively?

TY. Folks will have different opinions, but I’m going to be very annoyed if I have to install Rosetta 2 on macOS 27. I’d understand someone choosing to install R2 if they needed to continue to run old dead/unsupported software, but it feels inexcusable for actively developed commercial software at this point to depend on it.

Correct.
Do note that an active license will be required as no older versions will receive ARM builds.