Is there a way to rotate an object by 2 decimals? Like 12.25? It seems to only go to 1 decimal (12.2)
In our experience, it’s next to impossible to see the difference between 12.2 and 12.25 degrees, so to save UI space we only allow 1 decimal.
Okay, I will cut out the pattern once and see if all the pieces fit.
Thanks, I will give that a try.
My particular issue is a gear shaped circular array of 32 parts that should align. it ends up a few degrees short or a few degrees of overlap. I humbly request revisiting the idea of giving it more decimal places.
I’ve added another decimal place for the next release.
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Thanks, that really will make these types of things much easier to do and more accurate when dealing with many parts in a circle.
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