Under shape properties what is the power scale used for

Power Scale is done using the commands that the DSP controllers use for ramp mode and grayscale output, so it’s explicitly limited to being a percentage of the value between min & max power.

I could, conceivably, have a power override, but there would be pretty rigid limits on the usage because of the way the DSP controllers work. I can change power for an entire set of cuts, for example, but not mid-way through a cut like I can with power scaling. With power scale, you can do this:
image

That’s four rectangles, scanned in one continuous sweep, with different power values. If I did that with a per-shape power override, I would have to scan each rectangle individually, and that adds all kinds of complexity to the code that validates settings, handles the fill options, etc.