Hi everyone. I’m having an issue in Lightburn when enabling the wobble effect setting. The issue is that the wobble isn’t cutting along the original path line, but rather gravitating toward the bottom of the cut. If I’m not mistaken, the wobble effect must run along the original path line equidistantly.
Please see the photo: The original cut line is the circle and you’ll notice that the wobble is not moving along the original path.
That’s an odd result - you’re correct that it should run along the original path, and not drift. How are you performing this test? Are you running one pass with a Wobble set, and then running the job a second time, removing the wobble, or are do you have it set up with multiple sub-layers, one with Wobble and one without, so both passes are running in quick succession?
Please share the project file you’re testing with so we can take a closer look at your settings and see if we can reproduce this behavior.
Thank you for your reply, Tyler. For this test, I am running a single pass with a wobble set. No additional runs. In addition, even with multiple passes, I am getting the same result. I’ve attached my file. Wobble test.lbrn2 (12.7 KB)
What’s actually happening is that the beam is never turned off during wobble runs, and the end point of each circle is connecting to the start point of the next.
If you draw a “circle of circles” and connect the TOP point of every circle to the next one in the sequence, you’ll get your output. If you add a second pass to your line layer, with the wobble setting turned off, you’ll see that it makes a single line straight through the center of all the “wobble” circles.