I’ve seen posts about issues bringing Lightburn SVGs into Affinity Designer. I have the opposite issue. When bringing an Affinity Designer exported SVG into Lightburn text is unpredictable.
Thanks for the tips. The file isn’t finished yet and I know I’d need to expand the strokes for the final import. This was really about the inability of Lightburn to properly render the SVG as is, without having to convert to curves. Since the browser is able to handle it, I am assuming that the SVG file is valid.
Understood, but SVG is a recognised file format that is rendering in Affinity Designer, in MS Edge, and the XML validates perfectly at SVG Sanitizer Test (enshrined.co.uk)
It seems that Lightburn just can’t handle the transform attribute?
The reason it failed to lay out properly is because I wasn’t properly handling the ‘px’ notation on the character positions (px = pixels, instead of mm, cm, etc). With that handled correctly, it now looks like this: