Can I set up the Ruida controller to slave the U-axis to the Y axis for driving two y-axis servos?
I have two stepper motor on the y-axis. I want the Y-axis to drive one side and the U-axis to drive the other. So I would have to slave the U-axis to the Y-axis. I have seen this done on other controllers. But for the life of me I cannot find the capability on the Ruida. Maybe its not there:( Thanks,
Yes I think you are correct. I did get the two steppers to work by mirroring the stepper wires.
I am building a 600x400 laser system using the Ruida controller. I have a little Atomstack that I started with. The build has been a quite a learning experience!!!
I have everything working other than the homing. I just cannot seem to get it to work. I have the limit switches on the upper right of the bed. I can get the head to move around freely, but when I try and home it moves very slowly for a few cm then just stops and I cannot move below or to the left of that point. I am sure I am just confused on the quadrant or something like that.
Start at the beginning, home has to function… the following are controller settings…
Do you have the machine work area (maximum travel for each axes) correctly defined?
A.) this also tells it how far to travel to find the home switches.
Home is active for both axes.
A.) you can disable one of the axes. You only have one at a time to deal.
From Lightburn perspective you have to select which quadrant you are using…
Your quadrant is set in the device settings… the origin… mine is set to the 4th quadrant. It identifies where your home location is and that relates to the quadrant.
The gui also shows the size of your work area.
The quadrant system is show with the origin at 0, 0.
The steps left on this build are, assemble and install the lid, paint and install the side panels and install and align the laser tube. Its been fun and educational building this from scratch.
Please put the ‘fix’ in the message… I’d like to know and it’s helpful for others… you can mark the thread that lead to the fix as solved… unless you fixed it some other way…