Putting together some game cards using a CSV file. No problems with setting up variable text as I have done that successfully with other projects.
However, this project requires that if the contents of a given CSV cell contain a value then I need to burn a label value followed by the cell value. Otherwise I to not burn anything. Ideally I’d also not have to leave an empty space on the card much as one would do in a mail merge situation.
I don’t believe the current implementation of Variable Text in LightBurn allows for conditional logic. Instead of trying to apply the conditional logic in LightBurn, can you output only the relevant text in whatever you’re using to generate the CSV?
handles the data from the first line of the CSV while the upper right shows how it handles the second line of the CSV.
In the case of the second CSV Line, if there is nothing in the “Who” column then I don’t want the fixed text “Loves” object printed and I want all following text objects to move up, fixed or otherwise.
While that will clearly leave empty space, In my trial s It doesn’t cause the following lines to move upward if the line preceding it is functionally blank unless that is a function of baking.