Endstop issue with smoothieware on a Coherent3D controller

Installed a C3D and all of a sudden the endstops were being ignored. Doing an Mcode check, they were working, but just being totally ignored during moves/homes. Problem was fixed by reducing the default seek/feed rates, acceleration, and max speed. My question, why should this have anything to do with endstop switch processing? Seems like a bug, but I haven’t dug into the code. Just curious.

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