The G3 codes are missing! Feature, bug, or something else? The parts I am cutting out are more complex than this, simple example.
It is clear that Lightburn is moving the origin. Any ideas why the G2 and G3 arc codes are missing? Do I need to paste a block of codes into the Fusion 360 to get Lightburn to interpret the file correctly?
Exporting the Fusion 360 sketch as a DXF file opens correctly, with the hole in the square, but the Lightburn gcode only uses G1 codes for the circle, not the G2 or G3 codes.
LightBurn imports g-code only as far as using it to generate geometry. The g-code is not preserved and reused during output. G-code is freshly generated from the available geometry. Any specific g-code from the F360 import is long forgotten.
LightBurn does not generate G2 or G3 arc paths for output. Only G1 is generated.
I haven’t specifically tested it but it appears G2 or G3 is not valid for import either based on your findings.
Long story short, I’d suggest not using g-code as an intermediary format. Stick to DXF or SVG for import. I’ve always seen g-code import as more for debugging purposes.
Correct - we don’t support G2/G3 for output or input. And yes, you should really just use DXF. GCode import is, in fact, only for debugging purposes. But it ONLY debugs OUR GCode.
Good to know. After posting my question and thinking about it for a while, I came to the conclusion that Lightburn just doesn’t support G2 and G3, now I understand why. Thanks for the help! I’m still relatively new to the world of makers. I’ve been using Fusion 360, a 3D printer and a laser cutter less than a year.