How To Join Non-linear Objects From SVG

I am using Lightburn ver 1.0.04 and have this SVG that I want to join the fingers to the hand (see inside the blue circle) so the hand and fingers will be cut out and can be painted separate from the surrounding design.

I tried node edit and was mostly successful but was unable to get the nodes to rejoin the entire hand into one object. I tried Close Path, Auto-Join, and Close Selected Paths with Tolerance. None of these created a single object for me. Rather than continue to fight that issue any longer I was hoping to see if @Rick or @Oz had a better method as I’ve seen both do some miraculous things with Lightburn.

Grinch fingers To Join To Hand.lbrn2 (103.1 KB)

Here is the one I used Node Editing on and this is what I get after Select Open Shapes.

You’ll notice that layer C16 is set to Fill but only the inner objects are selected. This is the opposite of what would be if the outer object was a closed path.

Here’s the problem node.

@Rick This might be a hint what is going on and why they won’t join.

I noticed the dashed lines coming from each node (not the control line from the green node) are different styles of dashes. Does that mean anything?

Hi Gregg, opened your file and selected your c16 layer.
image
I get this.

That’s the original I was trying to connect the three fingers with the back of the hand so that all of the filled area would be one piece.

Any chance you might know how to accomplish that?

I tried doing it in node edit and got everything connected except for one corner where the bottom stroke of the third finger would not join with the stroke which was the back of the hand. Doing all that with node edit was tedious and I was hoping someone smarter that I in Lightburn would know a less tedious method.

Grinch hand.lbrn (148.4 KB)
Hi Gregg, sorry been too busy with work.
If this is what you were wanting, it’s just done with nodes.
Took about 10 mins but i don’t use nodes a lot but something worthwhile getting used to.
If you’ve already done it then ignore this, sorry i couldn’t do it sooner.Grinch fingers2.lbrn (176.8 KB)
Just selected the 3 fingers, ‘Arrange’ ‘break apart’ and deleted the parts shown as C05 then joined them to the back of the hand.
‘Edit’ ‘auto-join selected shapes’.

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@gdrennan, another possible solution approach would be to create new shapes that bridge the gap between the fingers and hand. Once you create those shapes you can weld or union them together (fingers, bridge, hand) to form a single closed object.

Check out this mockup and resultant shape…


Might be faster than trying to do this with node editing depending on your needs.

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So sorry to not have offered feedback here. I am just getting to reading this. I would draw an additional shape to cover the finger joints and use the Boolean tools as @berainlb suggests. Much faster than node editing this file to accomplish the same. :slight_smile:

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Thanks for the feedback @Rick, I see how busy you guys stay.

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