How to prepare SVG properly

Hello Guys, I am new to the chat, I hope that I am using it correctly I have an general issue about how to work with SVG for Laseburnning.

This is my example, I am doing more complicted pixel art, and I would like my laser to move more in the way on the right, not like on the left

meshmovement

Left one was created, by using separated squares (easier for pixel art) . right one was drawn as long lines

Can I somehow transform my SVG that the left one become the right one? (edited)
thanks

Did you try to use the “Optimization settings” button on the “Laser” window?

Hi , I used this setting and you can see the result :frowning:
Its not an issue in the small scale, but here is the example in bigger scale.
I would like to optimize the movement, that the lines are simply cut first, horizontally , then vertically.

meshFox

It looks like you’re filling an irregular outline with a regular grid, but the grid is made of small crosses. As a result, the path planner draws each cross individually.

Rather than that, create a large rectangular grid using lines, then use the outline path to select the only the part of the grid within its borders. The Boolean operations will get that done; watch the video to see an example of exactly what you need.

You can create the grid from two lines, one horizontal and one vertical, by duplicating them with the [Grid Array](https://docs.lightburnsoftware.com/Tools/ModifierTools.html#grid-array) tool at the proper spacing.