"inverted" Rubber Band Outline

Hello everyone!
My goal with this topic is to learn a simple way to connect multiple points.
To illustrate what I’m trying to achieve, I drew this to try to explain.

After drawing the squares (imagine as an object), I created a rubber band that resulted in the line shown in blue.
Editing the nodes, I did the following:
I broke the line at the green arrows to create line “A” and line “B.”
If I delete line “B” and place line “A” at the points where line “B” touches, I get what I want to know. (can you imagine line “A” touching all the points of the object?)
This is possible because the top and bottom faces of the object I created are symmetrical.
If the faces aren’t symmetrical, how can I get the final line “A”?
Any ideas? I’m open to suggestions! :laughing:

I think the easiest way would be to make a line connecting the endpoints and add nodes. The nodes can then be easily and smoothly dragged to the desired points.

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Thank’s for your reply Bernd!
I think that will be the way. But,… is always a “but”… :laughing: this is a small picture example.
I’m thinking in something bigger where this way will be a time consuming job.
I’ve already spent some time trying to achieve a simple way but nothing comes to my mind until now. :wink:
Let’s see if more ideas, sometimes out of the box, will enlight this “challenge”. :wink:

With complex shapes it could be a problem. On the other hand, I traced and “repaired” an entire font (for private use) and didn’t spend an unreasonable amount of time on it.

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Did a quick check and found NURBS Demo (https://nurbscalculator.in/) online. It can do B-Splines, which is pretty much what you are doing with Nodes in Lightburn.

If you are looking for something that will connect the corners with a smooth curved line, I doubt you will have much luck for less than a really lot of money. That is a very specific application for a very complex math operation.

Is it suitable to use the Pencil and place a point at each corner along the path.

Peter, where did you see a Point command in Lightburn?

The Pencil tool in the toolbar..under sele tion arrow.
I just now, drew a rough polygon type shape but did not close the shape, and then switched to selection arrow…which brought up the green square, I dragged it to the grey square (finishing point of shape) and gave it its own layer.

I tried it a while back when I didnt know how to insert a node on a line that didnt exist yet.

I think the geometric definition of a “point” needs to be stated…

A point in geometry is a location . It has no size i.e. no width, no length and no depth. A point is shown by a dot.

Even closed, this would not meet any of the requirements. CAD systems for the most part can do a Point. The one I used a lot was EZ-MILL where you could place some Points, then connect them with Lines. A Point was also a Node which could be deleted without affecting the Line.

In your case, you could have just drawn a filled Circle and labeled it as having a 0.01mm dimension. You would have a Dot, but not a Point (and therefore just a single Node).

You are correct, this would have been a Point if you could have done this. :nerd_face:

So a point is a place and not a thing…So I can see your point but I cant get it..cause there’s nothing there.

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Maybe the problem is me, but your suggestion (NURBS/B-Spline) seems too sophisticated and complex for what I want. Or maybe it’s just my limited brain that doesn’t grasp the complexity of what I am asking for. :smiley:
The ideal, in my mind, would be to apply vacuum to the line and have it touch the corners. :innocent:
But it’s still an interesting tool once you know how to use it!!! :ok_hand:

I’ll probably try @Pete.IRL approach, which involves connecting the corners with the pencil tool and then, after the line is created, perhaps some processing with “Nodes.”

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