I want to know how long my machine took to cut an project. Now i can see the time running while it is cutting. But once it is finished it doesnt show te time anymore.
Does anyone know if it is possible to see the time it took for an project?
Also the estamated time is not right. I see in other post that you have to link it to the laer in the additional settings. But that button doenst show for me.
If I am going to make multiple copies of a part and need to know the actual time, I will dry run at 1% power and use a stop watch. If it is a part or two and “about” is good enough, I will 1.5x or double what the Preview window says if it is line art, and triple or 4x the number for images.
The times in the Preview window are theoretical, even when you can populate the Additional Settings window. But Lightburn cannot know how your machine actually performs. After a while, you will get a feel for what the real times will be compared to the Preview window.
I also would like to have the elapsed time of the last job shown somewhere. This would be very helpful when I’m trying various parameters in a galvo job, for example.
There’s already an entry in the Feature Suggestions system for it, so I strongly encourage you (and anyone else who can see the usefulness… or who just wouldn’t mind amplifying the signal) to go and at least vote it up (if not add comments):
Meaning that while the job is running, it shows elapsed time, but once the job completes, the elapsed time disappears and the laser status is just “Ready” or the like. Having the time after cutting, then, just means showing the final elapsed time of the job in LightBurn. Obviously, for full cost analysis, you’d have to add fixturing time, finishing time, etc., but knowing just how long the machine worked is the “hard” part.
This is particularly the case on galvos, where the job progress may sit at 99% for a signficant amount of time, so you’re just sitting there staring at the elapsed time trying to pay enough attention that you catch the flash of the last time to show before it disappears. There’s no warning in LightBurn that the job is about to complete (due to architectural limitations, e.g. buffering), so if you want any hint, you just have to try to watch the laser in work while also watching the elapsed timer. This is not ideal.
So what you want is actual, not estimated time to completion. Unfortunately, the communication between the PC and laser is not that robust. The controller will buffer the last batch of commands, then send “Ok” to the PC, even while it is still emptying the buffer. There is no way to determine how big the buffer is or how long it takes to empty. Se even if Lightburn topped a running stopwatch when the “Ok” is received, You would still get an approximation.
The real problem is that Lightburn can only work with what the controller tells it.
Incorrect. There is no way to know how long the buffer would take to empty, but Lightburn obviously can tell that the job is still running.
Basically, you have a few possible states:
Ready
Framing
Sending (X% sent to controller)
Still running (i.e. everything’s been sent, but the laser’s not signaled completion, so call it “99%” in the UI)
Complete, i.e. back to Ready
The laser status display in LightBurn counts elapsed time from the start of “Sending” through the end of “Still running”, but when the job completes, the status returns to “Ready” without leaving any notation of what real-life actually-counted total elapsed time was reached.
Does that successfully communicate the idea at hand? If it would help, I can see if I can make a video tomorrow, but I think that should have been clear enough this time.
I linked the very feature request in the third post in this thread (and pleaded for others to up vote it), so no, I don’t think it needs to be added, but I certainly am willing to politely and humorously scream if it might help amplify the signal.
Do you think I should go for a classic Wilhelm, or maybe a nice Earthworm Jim throwback? (I didn’t really care for that game on Sega Genesis, but it had some great screams.)
Yeah i found the answer of lightburn to. and tested it also. Apperently they have the function already installed but it is not that visible for the eye. It completly down of the screen. So my answer has been given.