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This presentation will demonstrate one method of transforming hand-drawn artwork into precise, manufacturable designs using LightBurn and MillMage. By focusing on a large-scale Beetlejuice prop replica, we’ll explore the process of vectorizing, node editing, and cleaning up designs for cutting. While this is just one approach, attendees will gain insights into transitioning from creative concepts to production-ready files for laser cutters and CNC routers/mills.
@josh_lightburnsoftware is a Senior Software Test Engineer and career software developer at LightBurn Software. He has a deep passion for mechatronics, 3D design, and large-scale prop building, all of which he brings into his work at LightBurn. In addition to his role at LightBurn, he also creates educational content and tutorials to share his knowledge of fabrication technologies with others.
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