LightBurn ver. 2.1.0

Congratulations on ver.2.1.0

By testing docking/nesting I come across the difference between the introduction video and the last downloaded LB version 2.1.

At the same time I still experience the aforementioned “error?” that the Edge Buffer together with the Padding value gives incorrect results.

@Rick The “default font display” bug on my Mac is no longer there in ver.2.1.0 :+1:
Both screenshots are from today, last beta and ver, 2.1.0


Nb. Wouldn’t it be more practical to create a category that only deals with specific questions regarding new LB versions, “perhaps-bug” reports, a bit like the beta section?

@girish - I believe he’s saying that the padding should be excluded from the edge buffer.

It is possible that I do not understand the procedure correctly, but when I enter 10mm into padding and/or edge buffer, I expect 10mm distance and not 20mm between shapes and up to the outer edges of the workspace X and Y.

@bernd.dk I will have a look at it and respond to you properly. Thanks for the bug report and testing.
and if I am not mistaken, your font issue seems resolved. I am very glad.

Thanks

@bernd.dk I am pleased to inform you that this issue has been fixed and will be availalble in the next update. Thanks a lot for your trust in us.
Thanks and Best Regards,
/girish

If each shape is padded 10mm, 20mm makes sense to me.

The problem is that it is the distance between 2 (or more) shapes that is determined by a certain distance, so 10mm BETWEEN 2 shapes should be 10mm, it works fine. But from X and Y (0:0) this value is halved.

Not following you, but I have not used that feature.

The most important thing is that the “problem” will be fixed in the next version. :wink:

Dear @bernd.dk , @MikeyH

The official definition of padding is
”Use Padding to set the minimum distance between parts. The number is in either millimeters or inches, depending on your Design Units.”

My fix ensures in both docking/nesting that the value set is the distance between parts. you can use the measuring tool to verify.

EdgeBuffer is newer concept evolved out of nesting which applies to docking as well.
It is distance from the “wall”/workspace edge to the parts.

My fix ensures that the gap between “wall”/workspace edge to the parts is the value set by the user.

Thank you for working with us to resolve this @bernd.dk.

I just came across a bad mistake in my post, which I hereby correct.

The distance is doubled - not halved!! When placing a shape at the outer edges with e.g. 10mm, the distance from the shape to the outer edges becomes 20mm (if you use 10mm for edge buffer and padding at the same time.) - Between shapes the distance is correct.