… I decided to get ambitious, and to explore the potential of the medium. So I jumped in with both feet to create a complex design, which is adapted from a Medieval stained-glass window depicting the creation of Adam, except that I substituted Charles Stewart for God and have him offering a bottle of scotch to Adam. I created a cut-pattern as a .jpg file, using outside software…
… imported it into LightBurn, and traced the pattern. You already know what I encountered – double lines instead of single, and weird connections that cannot be casually reassigned. It’s an unusable mess.
What I really, really need from LightBurn for a project like this is (a) a center-trace function, and (b) a puzzle-template function that will take a finished vector design and ‘blow it apart’ automatically to separate each closed shape into ready-to-cut elements. Is there any hope of either of those, anytime soon?
Also, in the absence of those functions, can you suggest any work-arounds that will let me do what I am trying to do, anyway? This seems like such an intuitive thing for people to want to do with a cutting laser, and yet it seems so far out of reach. Even if my particular project is unusual, the same functionality would also enable someone to create a puzzle of the United States featuring fifty state-shaped pieces, or elaborate wooden inlays.
Thank you for your time. I would be grateful for any help or insight you can offer.
Even if I could switch to a mode in which vector cuts could temporarily be treated as graphic elements so as to be selected and manipulated easily – without losing Lightburn’s “awareness” that these are vectored elements – that would make it easy to perform any and all necessary “surgery” to achieve the same result.
Even the ability to make and modify curved lines would go a long way to resolving the issue.
Have you looked at the node editing tools available in LightBurn? If you hover over a tool and hit ‘F1’, LightBurn will present context-sensitive Help. Additionally, here are a few links that can help in understanding vector manipulation in LightBurn.
I am grateful for your engagement and support. I have done a fair amount of research into LightBurn already – and there is always more to learn – but all I have managed to find so far are imperfect, incomplete and time-consuming work-arounds.
Every single closed section of my diagram, above, is essentially a custom puzzle piece that must be cut separately from sheet-acrylic to fit seamlessly with its neighbors. Any suggestions you can offer to help me make that happen in LightBurn will be gratefully accepted.
For the work you are wanting to do, I would suggest the fastest at this point is to start with an editor that will give you center-line tracing. I believe InkScape, an opensource graphics editing tool, provides this function as well as other well-known paid graphics editors. Save the resulting works as an SVG file, then import into LightBurn for any final edits and setting laser specific options such as the speed, power, and cut optimizations for this job.
To achieve tight-fitting joints, for press-fitting, inlays, puzzle fittings, signage works, and the like, LightBurn does support setting kerf adjustment, found in the ‘Cut Settings Editor’ exposed when one double-clicks the layer color in the ‘Cuts/Layers’ window.
I did try the center-trace function in Inkscape… and I got “modern art.” I suppose I need to explore that further, and I shall.
I have used the kerf adjustment already for my simpler inlay work, and it works well; but while it’s great for one thing fitting tightly into, or against, another, that’s not my issue. I may not be explaining it well, so let’s see if I do any better the second time around. Here is a fragment of my design:
Every single closed shape in this small section needs to become a separate “puzzle piece” cut from colored acrylic.
It does, but this is a highly specific workflow for a single purpose, not a general “laser software should have this” feature.
I was going to suggest trying the original, doubled-up lines you got from the trace, as those are all closed shapes already, offsetting each of those outward slightly to see if they mate well enough to be your puzzle, but then I noticed your original lines aren’t even the same thickness. The gaps between parts won’t be the same size, so offsetting will result in some that fit, but many that don’t.
A centerline trace is planned, but it’s going to be a while. We license the Potrace library, and it doesn’t have a centerline trace feature, so it will have to be written from scratch, and it’s not a simple thing to do.
An automatic “cut me a puzzle from this line soup I made” feature is really unlikely - it’s hard to take an unstructured file and slice it up the way you’re asking.
A possible suggestion: Make the original using solid blobs of color instead of defining all the edges with lines. If you picked four or five distinct colors, like red, blue, green, & black, and set it up so every region is a solid blob that doesn’t border anywhere else of the same color, it would be trivial to make a “split” file that only contained the blobs of one of those colors, and trace that, and they would trace as a single line per piece. Then you could assemble them relatively easily.
Just for fun I dragged your image through Inkscapes centerline trace (with default settings) and got this. I’m not sure where to go next as far as making it “individual puzzle pieces” without considerable time consuming node editing. But this is a problem I’ve also faced doing a similar bit of puzzle work so I’m certainly interested in a good solution.
Aargh. I wish the forum would allow posting SVG. Here’s a lbrn and a PNG
I tried colors, but since everything imported into LightBurn becomes grayscale the contrast becomes minimized. I seem to have found an alternative solution in Inkscape, where I familiarized myself with nodes and used the Bezier curve tool to “trace” my lines. Having done so, I am now in the painstaking midst of creating a separate cutout template for each separate closed shape by copying all the separate paths that create it, pasting them to a clear area, deleting all nodes that are not part of that shape, and then grouping the elements of the finished shape and staging it with others of the same color.
Excellent suggestion, and I’m slapping my forehead not to have thought of that. I imported the file I am creating, and based on the preview screenshot below, LightBurn seems good with it. That’ll do for a proof-of-concept, at very least.