I’ve noticed that the offset tool creates a lot of node points.
The outside object is still an ellipse primitive, the nodes are numerous.
This outside object had been converted to a path, again with significant numbers of nodes.
If I cut and paste and manually scale (90% in this case per iteration), the number of nodes doesn’t change, although the shape doesn’t stay the same, due to the nodes moving relative to each other.
These offsets were performed with ‘optimise’ switched on. Is it possible to affect how much optimisation is performed?