I recently found a post explaining how to use the repeating function for marking equal marks around a cylinder. This was very helpful. Thank you, Al Fernandez.
I now need some help trying to mark 16 lines around a cylinder but at different degree marks.
example- 1st mark is at 11.2 degrees and the final mark is at 178 degrees.
What is the most efficient way to set this up in light burn for repeatability.
I tried the usual method I use:
drawing out the lines in LB workspace, but when I get to the outer degree marks I am now off the workspace.
Maybe I am overthinking this, or likely underthinking…but any help is appreciated.
You can specify number of marks and/or included angle, Im not by the computer right now but dig around and when I get back to the computer ill take a look. Thanks for the shout out.
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OK, I was mistaken about using repeat, either the interface changed or I had a brain fart. I thought for sure I could fill part of a full rotation, like put 9 cards in my 18 card rotary table, but don’t see it now on 1.7.08.
HOWEVER, using the regular rotary function it is OK if your scale runs off the edge. Uncheck the “Ignore out of bounds shapes if possible”
So one way I would do it, not the only way to skin the cat but basically what you started with, create a line or mark and array it 360 times. Put it on a tool layer. Shrink/ stretch so the bounding box around the lines equals your circumference.
Wrap the cylinder with a layer of black painters tape to run a practice or 2.
If you start in the center and array to the right it will start top of the cylinder. If you center the array the rotary will back up 180 degrees, basically to the bottom of the cylinder, and run around the cylinder that way.
All this assuming you already have your rotary dialed in.
I still can’t believe I can’t see how to run an included angle, I’m sure I did that in the past… Maybe too much sun/ too many cervazas today.

Let me know how it works out.
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