See the progress of cut on screen

Hello,
When cutting, can we view the active layer ?
And can we see the progress of the cutting live on the screen ?

Yes, look at the Console window while it is running. Bear in mind that the program is streaming, so what you see in the window and where the laser is actually burning will likely not match. The laser buffers the commands while it is running.

No. There is no actual position feedback from the laser while running. Some software will appear to do that, but is done through handling the streaming differently. The Lightburn method allows you to make edits in your program, like changing a name for the next burn, while it is feeding the GCode to the controller.

Sorry, but I don’t see any trace of the laser in the window. There must be a checkbox??
It’s incredible that it doesn’t indicate which layer it’s working on, so it’s hard to follow the progress of the work.
if you have any clue, i’m interested

Because there us none…

Did you enable Show All in the Console window?

Some things are easy to find, others not so much. Lightburn is a stunningly powerful software package. Be patient and use research.

Yes, i did
no change. This is surprising , this is a feature that would have been practical

Not all controllers play nice with Lightburn.

Is there a video somewhere, I see this?

Might be one, but I have no idea where.

After booting up the system, open the Console window. You will see what the controller sends back to Lightburn. If you run a program, it will show when each Layer is being sent to the controller. If a Layer has multiple passes, like when cutting, it will show that too. If you enable Show All, you will see the lines of GCode as they are sent.

Please remember that is NOT a real time display. The controller might accept 100 lines of GCode before it ever moves the laser. This is the buffering feature of the controller and nothing Lightburn can control.

ok, thanks, I think indeed that it is the console that can give this information. But it is not very clear. In the layer window, there could be just an arrow in front of the active layer.

This would be meaningless because the buffered data stream means your Console window would be ahead of the actual laser position.

To follow the progress, there is also the camera on my Atomstack, but I have a problem: the camera is well recognized, it works on VLC, but not on ligntburn: no image! My PC runs on W7, is the cause? but the documentation says:“64-bit Windows 7.0 or later” …so normally, it’s OK