In the example, speed is the same on all layers, so “true power” should be equal in the last 2 squares.
Personally, I think it’s easier and more intuitive to change the “laser power” on the layers and not on the shape properties tab.
Using multiple layers with different settings, it’s easier to see the different shapes by the layer’s colours than having to go to the Preview to check the differences or having to click on each shape to check the value.
And if we need to move a shape around of one type of shade is a constant select, ungroup, select specific shape, move to new place and group all the shapes of the same value of shade… it’s tiring and not very user friendly.
If we have 4 laser modes (image, line, fill and fill+line) why do we need so many layers?
It doesn’t make much sense to me, to put all fill shapes in a single fill layer, specially if the shapes are close to each other. It’s easy to mess up the shape’s value.
Layer’s colours make it easy to differentiate between shapes otherwise it’s just a big blob of colour (in filled mode) or some shapes without much meaning of contrast/shade, unless we check in the preview.
Unless the workspace can show shape’s max/shape power like an opacity, it’s not very user friendly to work with shapes of different power settings on the same layer.
True power is also affected by speed
Wouldn’t it be awesome if LB could show a super realistic preview…
Maybe “true shade” = speed X layer max power X shape power scale ?