Spherical Correction

Is it possible to use cylinder correction over 2 axes? ie. spherical correction?

If not, has it been considered?

Hi @Wheelz
Not currently, no — Cylinder Correction only works on one selected axis at a time, so it can correct for a cylindrical surface but not a spherical one.

There is already a Fider request for spherical correction here:
https://lightburn.fider.io/posts/2534/spherical-correction

I’d suggest adding a vote/comment there, as that’s the accepted route to place a feature requests.

Thanks Dominic. Will do.