OK, thanks, had taken a quick look at the .lbn files generated after saving my imported DXFs and while could see various XML elements that sort of matched what I was expecting, it was probably the lack of obvious arc structures making it look more different and put me off trying to reverse engineer it. My project includes a lot of arcs, approximately 1 arc for each straight line it produces so the differences might be exaggerated
Wanted to keep reverse engineering to a minimum for obvious reasons of tracking/keeping up with offical changes to the LightBurn .lbn format, especially considering Lightburn already imports DXF.
That’s not a critisism - just an observation/explanation.
Will look in to a Python module/library thing to generate .lbn files over the next couple of weeks - don’t need to address the layer/colour settings right at the moment for my project, but would like to. Have already implemented a basic XML output to help with debugging so it’s probably not that difficult, probably biggest problem at the moment is understanding how to describe an arc as a bezier spline. Time to do some investigation.
Thanks again and will probably be back with questions soonish,