Texturing operation progress

Something I’ve been wanting to add for myself for a while got some work this weekend:

These were done by the same operation, just changing the parameters for spacing, offset, depth, and bit type. I still have a bunch more work to do in wiring up the UI controls, but the toolpath generation and optimizing is basically done.

They can run really quick too - since the bit rarely needs to retract, and the cuts tend to be shallow, they don’t take much longer than just pocketing.

10 Likes

This is “AWESOME”

The mind is running wild with the things I can do.

1 Like

Thats awesome, very cool effect.