I just got my UV laser and started using Material Test to find the mark I wanted. When I run my artwork the mark is a lot lighter.
(Same material/height/lens/laser/hour/computer/same me)
Here are the settings from the Material test and the settings in the layer (the attached pictures are named accordingly)
The Dev team grays-out the options that aren’t available - sometimes they even make the options vanish. I’d assume that the 100% power is required for the galvo and the engraving is controlled with other parameters.
Please post a pic of the material test and the work that was too light… I’m curious where the difference might be.
I just updated and restarted my shop laptop and performed a cold boot.
I’ll re-run the test on some new scrap and post the results.
Thanks for the response.
I’ll be back.
After the Material Test, I used the same layer to maintain the settings for each step, just adding new text or shapes and burned them around the Material Test area to help capture more inconsistencies due to wood grain.
1=first test and 4 is the last.
I see what you’re seeing. Is the artwork a graphic image or a vectored line drawing?
If you’re willing to share that particular lbrn or lbrn2 file I may be able to see what’s happening there. If I can’t see the reasoning for it in the file you were testing with I can escalate it to the dev team.
I feel that the material test matched the artwork but not the text.
I agree.
One thing I’ve found in years past is that when working with different fonts, some worked and others did not (I think it was sans serif vs other-Im not knowledgeable in the way of the font).
It could be that if text is generated inside of LB and its not converted to art, fonts can force an error.
Is text that’s generated inside LB converted to art prior to running paths?
In ultraviolet lasers, the power is regulated using q-pulse, your pulse is at 200 ns, this is a lot. Usually 1 is the maximum strength. The higher the number, the weaker