Why does settings differ between fill and image

so ive been engraving black and white imaes with pass thru, as they are no need to prepare them and around it i put a fill layer with a board and some text.

Now - if i have the EXACT same settings on image AND the Fill layer - the image layer comes out hardly marking the material at all and the fill layer comes out deep black.

Why is this? Whats the reasoning around it. Cuz i usually have to run the image layer alot hotter, with different frequency and q settings to be able to engrave images. Regardless of mode i engrave them in (threshold, dots, rasters whatever)… But fills just work…

One is an image and will be producing less pulses/mm across the image than the fill because of the added dither. The machine is likely producing no pulses at points of the image.

The fill is continuous or at least the pulses are consistent and not broken up by any kind of dither.

:smile_cat:

And that applies also with SVG’s? Or would that be considered more of a “fill” approach then?!
I have made images specificly with no dither, and put it on pass thru - just made a square and, the result applies… on passthru one would think it shouldnt try to “paint” each pixel in a square tho? right?

How do you make an image without dither of some type? If it’s all the same, it’s not really an image is it?

Sorry, not following what you mean here.


Pass through turns on and off depending on what it’s scanning. The image is assumed to be prepared with the proper dither. If you prepare an image via one of the on-line preprocessing, then you use pass through so Lightburn doesn’t dither it again.

:smile_cat:

Yeha so thats what i assumed, so i dithered it in photoshop, which means there is only black and white pixels left, no grayscale. So what i assumed is that it means it just turns on and off, so each “pixel” or “dot” in the dither would be treated like a fill element. But that doesnt seem to be true…

I tried now to dither then convert that into a SVG and run it… and that was a completely different experience, now it’s getting treated as a fill - and the output is what i expect…

Just that lightburn crashes after each engrave to what i assume is the large SVG. :smiley:

This may help. The entire thing is interesting, but scroll 2/3 of the way down to Algorithms.

Dither - Wikipedia.

Image is raster (sweeps back and forth)
SVG is vector (moves according to x/y coordinates)
One paints, the other follows a path.