Lightburn version with new UI became unusable for low resolution screens.
My old laptop has max screen resolution 1366x768. I cannot resize windows to be able to work with it. There are many issues related to UI where one of them is very dangerous. It caused the severe misconfiguration and as a result i destroyed my work.
I am a long time Lightburn user and really like it a lot. But this new UI is just no good. Below are just some examples I believe must be addressed ASAP.
Speed setting changes that failed my work.
How to reproduce
1- configure speed you need for the layer
2 - open the device settings. even not need to change anything there. just close the settings window.
3 - notice what happened to the speed units.
We’re aware of issues on the lowest end of resolutions we support, and have fixes going through testing to be released soon. Notably a resizing of the cut settings window to fit on most vertical-pixel-density challenged displays, as well as a fix for Windows scaling cutting off the missing top bar.
In the meantime, you’re always able to downgrade if you so choose - you can find all past releases here: Index of /LightBurn/Release/
Do you have estimates on when a release with corrections going to be available?
Are you also working on the mm/sec vs mm/min related issue I mentioned above? Are there any other similar unexpected UI behavior the Lightburn users need to be aware of?
I’m unable to provide an estimate for the release of any future release - we operate on a ‘it’s done when it’s done and tested’ timeline for patches, and that is out of my hands.
I haven’t been able to replicate the swap between mm/sec and mm/min on a JCZFiber profile in 2.0.04 - if you can repeatably get this issue to show itself, could you do a screen record and post the video? You can screen record on Windows using the built-in Snipping Tool (press Win + Shift + R) or the Xbox Game Bar (press Win + G)
Some of the issues with the display scaling are a result of how you have the windows arranged. For example, you have the “Material Library” tabbed behind the “Laser” window. With that window visible, you can see that this is basically the minimum height for that arrangement of things:
If you hide or move the material library, you can get the window to go a little smaller, but the best option here is going to be to set it up so there’s only one “pane” on the right side, as this lets you go a lot smaller:
Colin, Here is the link to the video in google drive. Looks like I cannot upload mp4 here. This video shows two issues related to that matter. one is one there is a layer and one where there is no layer and you add layer after.
the best option here is going to be to set it up so there’s only one “pane”
That’s exactly what I did. I ended up with combining two panels to a single panel. See my screenshots above. But this is not how Lightburn was before. I had to update to 1.7+ because now I work with galvo too. Version 1.6 was working perfectly with my old CO2 laser. All panels were very accurate. Sizes of icons and fonts were perfect. With version 1.7+ even after making icons very small Lightburn panels live their own life. Absolutely uncontrollable. Even the “Window → Reset to default layout” produces different result every time I use it.
The Cut Settings windows have been shrunk to fit again
I do not think this is accurate response from your side. I believe I have the latest version and as you can see on the screenshots it does not fit.
P.S.
Sometimes, after closing Lightburn and opening it back again, it opens with a very strange size where the top panel of the application is not even visible. I have to use “alt + space” combination to access a popup menu and select “maximize” to make Lightburn full screen so I can access the top panel.
Check again when the next release comes out - I was referring to code we have here in house that has not been publicly released yet.
Part of what we’re fighting is constant feature requests by both customers and manufacturers - Everyone wants new features and options added to those screens, but we are running out of space to add them. Lots of new users have very high resolution / high DPI displays, like Retina displays on Mac or Microsoft Surface laptops. We needed to add proper handling of high pixel density displays for LightBurn to be readable on these, and the code to manage that is largely responsible for the new issues on low resolution screens - it’s surprisingly difficult to accommodate both properly, but we’re nearly there.
This is a known bug and has also been fixed for the next update. The code that remembers LightBurn’s launch position was checking to see if the window could actually fit the display, and was expanding it if not. The bug was that it expanded equally in all directions instead of just downward.
Also, thank for you the video - Adam was able to reproduce and find the issue, and fix it. We’ve been trying to find that for a while, but were unable to hit the exact sequence of events that caused it, so the video helped a great deal.
You are welcome. Glad to hear it was helpful. In case you need more hands on the Lightburn development I’ll be happy to contribute in my spare time. Haven’t written code in C++ for quite some time but should be able to catch up quickly.